Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Thursday, 11 March 2021

Updates

 Sorry I've not been posting as much as I'd like but... well things continue to be difficult for everyone. My health has been worse than normal. Both physically and mentally. With no help on the horizon and only a looming and impossible to complete deadline. For getting the house sorted. 

So the blog has fallen by the wayside. I've not even been having fun on the new PC. I got into Elite: Dangerous back when it was on sale, but since found it too much like having an actual job. Although if I could earn a million quid for an hour's work in a comfy environment far from others, with minimal risk, and be back home in time for tea; in real life I'd do it in a shot.

I've had to abandon Odysseus Sector for Traveller as my backups hadn't; so Olea, my dead laptop/tablet, took pretty much everything I had with it.
I'm going to come up with something else Traveller wise at some point and share it here with you.

I'm thinking about doing NaNoWriMo this year; I've been toying with writing a LitRPG (yeah I know) for a few years now. I started trying to use Google's Voice to Text stuff a few years back. I got a few thousand words into a story before running out of steam. Going back to reread it at the beginning of this year I realised that the problem was I'd started the story at least a year early, setting-wise. I just have to design a magic system, setting stuff and an actual story.

Otherwise everything is pretty much running along as always.

Tuesday, 14 January 2020

Odyssey Sector

So I've been thinking of running an Open Table Traveller game using Classic Traveller, with a few adaptations which I'm still musing over.

I've already mapped out the central quadrant of a sector I call "Odyssey", with all the subsectors being named after mythical and fictional islands, or real islands from the myth of Odysseus. The mapped central quadrant subsectors being R'lyeh, Gondal, Laputa, and Krocylea.

Space. There sure is a lot of it.


In 1111 the Eclipse class cruise-liner Nemo jumps out of Margesi (Rhylanor; Spinward Marches 3212), heading for Suvfoto (Sabine; Deneb 0211) and the Core. It is a week behind schedule, delayed after one of its cargo lighters lost control of a container filled with low-berthed sheep, which impacted and destroyed the primary sensor array of the scout cruiser Polyphemus. It would be less than a footnote in history except for the Jump Anomaly.

Immediately upon the jump field propagating and the ship entering Jump Space the ship's automatic log recorded two simultaneous events.:

In one the ship jumps as normal, re-entering normal space a hundred diameters from Suvfoto roughly 165 hours later.

In the other the jump field immediately collapses, propelling the Nemo, and everyone aboard, along an incalculable vector that Jump Physicists are still trying to puzzle out to this day.

For those that arrived in Suvfoto the trip was otherwise unremarkable. But meanwhile, a distance which is at once both impossibly close and incomprehensibly distant, the Nemo is lost. All five hundred passengers and crew forced to survive in a galaxy that is as alien as it is familiar.